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WPF Study notes(4):Animation

I was confused about the animation in Visual Studio 2011 Beta’s installation and Metro’s applications.

There is no doubt that their  interface is perfect.

Demo:

This pic can’t show the path which these buttons stand on,please run code yourself.

XAML:

<Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        x:Class="Lazy_Setter_Trigger.MainWindow"
        Title="Animation" Width="350" Height="340">
    <Grid x:Name="LayoutRoot">
        <Grid.Resources>
            <!--Moving Path-->
            <PathGeometry x:Key="movingPath" Figures="M 0,150 C 300,100 300,400 600,120"/>
        </Grid.Resources>
        <!--Layout-->
        <Grid.ColumnDefinitions>
            <ColumnDefinition Width="70"/>
            <ColumnDefinition Width="70"/>
        </Grid.ColumnDefinitions>
        <Grid.RowDefinitions>
            <RowDefinition Height="70"/>
            <RowDefinition Height="70"/>
        </Grid.RowDefinitions>
        <!--Translation-->
        <Button Content="Translation" HorizontalAlignment="Left" VerticalAlignment="Top" Width="70" Height="70" Click="Button_Click" Grid.Row="0" Grid.Column="0">
            <Button.RenderTransform>
                <TranslateTransform x:Name="doubleAnimation" />
            </Button.RenderTransform>
        </Button>
        <!--Bounce-->
        <Button Content="Bounce" Width="70" Height="70" Click="Button_Click_1"  VerticalAlignment="Top" Grid.Row="0" Grid.Column="1">
            <Button.RenderTransform>
                <TranslateTransform x:Name="bounce"/>
            </Button.RenderTransform>
        </Button>
        <!--Path Animation-->
        <Button Content="Path Animation" Width="70" Height="70" Click="Button_Click_2" Grid.Row="1" Grid.Column="0">
            <Button.RenderTransform>
                <TranslateTransform x:Name="render"/>
            </Button.RenderTransform>
        </Button>
        <!--Key Frames-->
        <Button Content="Key Frame" Width="70" Height="70" Click="Button_Click_3" Grid.Row="1" Grid.Column="1">
            <Button.RenderTransform>
                <TranslateTransform x:Name="keyframe"/>
            </Button.RenderTransform>
        </Button>
    </Grid>
</Window>

CS:

using System;
using System.Collections.Generic;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace Lazy_Setter_Trigger
{
	public partial class MainWindow : Window
	{
		public MainWindow()
		{
			this.InitializeComponent();
		}

        private void Button_Click(object sender, RoutedEventArgs e)
        {
            DoubleAnimation x = new DoubleAnimation();
            DoubleAnimation y = new DoubleAnimation();
            //指定起点
            // x.From = 0D;
            //y.From = 0D;
            //指定终点
            Random r = new Random();
            x.To = r.NextDouble() * 300;
            y.To = r.NextDouble() * 300;
            x.AccelerationRatio = 1;//加速速率
            y.AccelerationRatio = 0.5;
            //x.RepeatBehavior = RepeatBehavior.Forever;//动画重复循环

            //指定时长
            Duration duration = new Duration(TimeSpan.FromMilliseconds(300));
            x.Duration = duration;
            y.Duration = duration;
            this.doubleAnimation.BeginAnimation(TranslateTransform.XProperty,x);
            this.doubleAnimation.BeginAnimation(TranslateTransform.YProperty,y);
        }

        private void Button_Click_1(object sender, RoutedEventArgs e)
        {
            DoubleAnimation x = new DoubleAnimation();
            DoubleAnimation y = new DoubleAnimation();
            //设置反弹
            BounceEase be = new BounceEase();
            be.Bounces = 7;//弹跳三次
            be.Bounciness = 2;//弹性程度,越大越低
            y.EasingFunction = be;
            x.To = 300;
            y.To = 300;
            //指定时长
            Duration duration = new Duration(TimeSpan.FromMilliseconds(2000));
            x.Duration = duration;
            y.Duration = duration;
            this.bounce.BeginAnimation(TranslateTransform.XProperty,x);
            this.bounce.BeginAnimation(TranslateTransform.YProperty,y);
        }

        private void Button_Click_2(object sender, RoutedEventArgs e)
        {
            //从XAML代码中获取移动路径
            PathGeometry pg = this.LayoutRoot.FindResource("movingPath") as PathGeometry;
            Duration duration = new Duration(TimeSpan.FromMilliseconds(600));
            //创建动画
            DoubleAnimationUsingPath x = new DoubleAnimationUsingPath();
            x.PathGeometry = pg;
            x.Source = PathAnimationSource.X;
            x.Duration = duration;

            DoubleAnimationUsingPath y = new DoubleAnimationUsingPath();
            y.PathGeometry = pg;
            y.Source = PathAnimationSource.Y;
            y.Duration = duration;
            //执行动画
            this.render.BeginAnimation(TranslateTransform.XProperty,x);
            this.render.BeginAnimation(TranslateTransform.YProperty,y);
        }

        private void Button_Click_3(object sender, RoutedEventArgs e)
        {   //创建动画
            DoubleAnimationUsingKeyFrames x = new DoubleAnimationUsingKeyFrames();
            x.Duration = new Duration(TimeSpan.FromMilliseconds(1000));
            //创建,添加关键帧
            SplineDoubleKeyFrame kf = new SplineDoubleKeyFrame();
            kf.KeyTime = KeyTime.FromPercent(1);
            kf.Value=400;
            KeySpline ks = new KeySpline();
            ks.ControlPoint1 = new Point(0,1);
            ks.ControlPoint2 = new Point(1,0);
            kf.KeySpline = ks;
            x.KeyFrames.Add(kf);
            this.keyframe.BeginAnimation(TranslateTransform.XProperty,x);
        }
	}
}

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